"Party Party" Concept
The 3 Vs. 1 intense gameplay was created to enforce player cooperation in a couch setting. But to have only 1 ultimate winner by the end we let every player take a turn as the drunk guy.
The short 1-2 minute rounds go by in a flash because of the hectic nature of the game. The rounds are over once the Drunk Guy messes up the party enough.
Keep the party Alive!
The party’s ratings, represented by these bars, can easily go out of control since the Drunk Guy is faster than the Sober People. This was found through testing and we liked how it heightens the intensity of the game which created more fun scenarios.
The winner at the end is the one person who canceled the party the fastest.
The player map was created with one main idea in mind; "Don't let the Sober People camp". We fixed this by giving Drunk Guy things to mess with at every corner of the map.
This enforces communication and coordination between the Sober people. If they aren’t fast to respond to what the Drunk Guy is doing the bars will quickly stack up!
(First Iteration of the map)
But it wasn’t enough to enforce movement for the Sober People. To fix this we added some timed events.
This addition made the game more fun for both parties. Drunk gets more freedom since the Sober people have more things to be occupied by.